Undercover
A courier has one envelope and two possible allies. The audience decides who she trusts.
An interactive film concept by Brie Wieselman
Watch Nia’s first day. Make two choices. Then try a completely different world.
35-second opening · sound on or off
Nia knows the moves. Today is her first time leading the room.
Choice one of two
Demo votes are simulated. The room chooses together.
Previews only — they don’t change the vote or your progress.
Choice two of two
A few classes later, a neighborhood showcase is coming up. They have one rehearsal left. How should they use it?
Demo votes are simulated. The room chooses together.
Previews only — they don’t change the vote or your progress.
Jo brings someone new. Nia makes space. Next time, can the group help her learn the first sequence?
A different door
A real-world studio story, a high-stakes escape, an undercover mission, or a mystery: members could choose the world first, then shape the story inside it.
A courier has one envelope and two possible allies. The audience decides who she trusts.
A warrior can warn the village or stay hidden. The audience decides what she risks.
Different century. Excellent shoe choice.
A clue appears in an abandoned observatory. The audience chooses which mystery to follow.
A personal demo preference only — nothing is submitted anywhere.
These are previews. They do not change the demo result.
A reason to open the app again: see what your choice set in motion.
A way to feel part of the team: the story remembers what members chose.
Later, members could help choose a sneaker color, join a store event, or shop a collection they helped bring into the story.
These little choices show the mechanics. A full series could ask bigger questions: who gets trusted, who joins the team, or whether to take a risk. Each decision changes a relationship or creates a problem the next episode has to solve.
Everyone follows the winning path. Different routes can meet again at key moments, while the story remembers earlier choices. That keeps a shared story manageable without making the choices feel forgotten.
Imagine: “You picked the team. You chose their mission. Now choose the color they wear.” Members return to see the result, get credit for taking part, and can explore the featured product if they want to.